Four settings (Intensity, Position, Position and Outline, and Position, Outline, and Intensity) that can use four different noise basis as methods to calculate color and intensity of the texture output. Vector. Inputs¶ The inputs are dynamic, they become available if needed depending on the node properties. Bastien Montagne (mont29) claimed this task. Example file attached. A short demonstration of the use of 3D Particle Textures in Blender using the Cycles render engine. Bastien Montagne (mont29) changed the task status from Unknown Status to Invalid. Intro music by Sardi Main music 'Air Prelude' by … This gives the Voronoi texture you create with the “Worley Sliders” a completely different appearance and is the equivalent of the noise basis setting found on the other textures. Blender 2.82 Manual. OK, see what you want to do now… Voronoi colors are not random, they are taken from generated cell data. ¶ The Voronoi Texture node evaluates a Worley Noise at the input texture coordinates. Comment Actions. voronoi_position.blend 312 KB Download. Jun 9 2015, 9:08 PM. These four sliders at the bottom of the Voronoi panel represent the values of the four Worley constants, which are used to calculate the distances between each cell in the texture based on the distance metric. Docs » Rendering » Shader Nodes » Texture » Voronoi Texture Node; Edit Page; Voronoi Texture Node¶ Voronoi Texture Node. Four settings (Intensity, Position, Position and Outline, and Position, Outline, and Intensity) that can use four different noise basis as methods to calculate color and intensity of the texture output. This gives the Voronoi texture you create with the “Worley Sliders” a completely different appearance and is the equivalent of the noise basis setting found on the other textures.